And the other language I know of is Xhosa, also spoken here, I dont know alot Xhosa really but I know that in the beginning when the other car blocks you, the driver says Haai Wena which is kinda like an admonishment.
Vehicles are found all over the game world, they vary from maritime transport to land transport, such as swamp boats and trucks, and even a hang glider. Also if the fortunes pack is downloaded you get an A.T.V and an armoured truck. Different vehicles offer different advantages and disadvantages. For example, the "Land Rover" style trucks are rugged and come with a weapon mounted in the rear bed, but offer the occupants zero protection from enemy fire. A Jeep Cherokee will provide more protection, but has no armament and the players view (and therefore situational awareness) is impaired.
To change the audio and subtitle languages in Watch Dogs: Legion to another of the supported languages: Open the pause menu. Select Options, then Audio and Language. Next to Spoken Language or Written Language, use the arrows to change to the language you want.
In the animated series, Dante was shown to be one of the few characters in the Devil May Cry series to swear. Dante was frequently shown to be foul-mouthed, repeatedly swearing in almost every episode. Although this attitude wasn't present in the games, in Devil May Cry 5, he is shown using coarse language when angered, which is noticeable in his final battles against Urizen/Vergil.
Exciting New Features:Added support for GeForce GTX 295 and GeForce GTX 285Enables NVIDIA SLI technology on SLI-certified Intel X58-based motherboards with all SLI-certified GPUs.Enables NVIDIA PhysX acceleration on a dedicated GeForce graphics card. Use one card for graphics and dedicate a different card for PhysX processing for game-changing physical effects. Learn more here. (Note: GPU PhysX is supported on all GeForce 8-series, 9-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory. This driver package automatically installs PhysX System Software version 8.10.13).Supports GeForce Plus Power Pack #2. Download these free PhysX and CUDA applications now! Added support for the new NVIDIA CUDA Video Encoder with H.264 optimization
And More:Supports single GPU and NVIDIA SLI technology* on DirectX 9 and OpenGL.Supports CUDA. Supports Folding@home distributing computing application. Download the high performance client for NVIDIA GPUs here and join the NVIDIA team: #131015.Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software. Includes numerous 3D application compatibility fixes. Please read the release notes for more information on product support, features, driver fixes and known compatibility issues. Users without US English operating systems can select their language and download the International driver here.
v6.1Improved the animation for machete stealth kills, credit to dannyhl2 for finding this methodWeapon convoy drivers and gunners are now unique enemy types that wear military style outfits and use high class weapons. These guys aren't fucking around any more, they want to protect the convoys and have brought the tools to do so. They are a new potential source of powerful vehicles and weapons if you can carefully take them out. If you take the easy way and blow up all the vehicles up you won't get anything extra.Increased sprint speed by 10%.Swapped the bus stop map textures to a more hand painted style.Added AI upscaled weapon textures to the standard install (the same textures were previously found in the additional customisation texture pack).Added an AI upscaled dirt road texture to the standard install (the same texture was previously found in the additional customisation texture pack).Added two AI upscaled sign textures to the standard install that I'd accidentally missed out in the previous version.Tweaked enemy weapon progression:1) A more diverse selection of weapons will be used during the hotel attack.2) There is a 0% chance of top tier weapons being used during the tutorial.Added apostrophes to 'Le Milieu' on Michele's page in the character select screen.Fixed a bug where the MAC-10 was silent.Fixed a mistake I made where I increased the reliability of the sawed off shotgun by too much. It has been reduced to a 20% increase over default to account for the gun lacking a reliability upgrade in the shop.
v6.3 - Complete - Eventually I'll come back and do more updates but for a while this is it.Divided the download, so save anywhere/limited saving options and also the enhanced texture pack are seperate.Added AI-enhanced versions of all UI textures.Created a new loading symbol texture.Edited the safehouse road sign texture to a less smoothly painted style that more closely resembles the art used for the weapon shop road sign.Added an option to keep flashing itemsRevised pistol balance - thanks to Abbanon for the suggestions.- Makarov/Silenced Makarov - +25% damage, -15% accuracy- Star 45 - +40% damageTweaked graphics settings- Textures (Low and medium) - increased minimum texture quality because the new textures looked terrible using the low presets.- Shading (Low and Medium) - increased minimum weapon mesh quality to prevent low quality weapons seeming like a visual bug.Removed mouse speed clamping
Texture changes-Now fully compatible with DX10 by removing the upscaled weapon textures from the base download. They have been moved to the enhanced texture pack addon. DX9 is still recommended for general bug fixes.-Removed mipmaps from the UI/HUD textures so they display correctly on when using low settings.-Resampled and improved the quality of the flamethrower hud icon, unfortunately it still has to be at a lower resolution than the others.
2) In each unpacked folder there is 10_GhostPatrols.xml and here you can control the faction of the patrols. Each patrol is listed and you can see the enemies in each patrol with an entry like this: enemy_archetypes.Blue_Faction.ShotgunMan_Nubian
Hi! Thanks for your enthusiasm for my mod, I get that instruction might not make sense if your keyboard is in a different language. I have an actual home key on my keyboard ( ) but if your keyboard isn't in English it might be called something else.
In my mother tongue, I only had the words my parents had taught me. In a family where affection came in careful doses of soy sauce, fussing over my weight, and a daily dinner table where all of us were always present, I was trying to learn a new language for this occasion: one that described my attraction toward men, and another for the bond with my parents.
My remarks here concern only Europe since the January 2015 Paris attacks on Charlie Hebdo and the Hyper-Cacher Jewish supermarket and look at two matters in particular: commentary in the English-language blogosphere and within the radical Left in France.
The principal question presented in this case is whether the Occupational Safety and Health Act requires the Secretary, in promulgating a standard pursuant to § 6(b)(5) of the Act, 29 U.S.C. § 655(b)(5), to determine that the costs of the standard bear a reasonable relationship to its benefits. Relying on §§ 6(b)(5) and 3(8) of the Act, 29 U.S.C. §§ 655(b)(5), 652(8), petitioners urge not only that OSHA must show that a standard addresses a significant risk of material health impairment, see Industrial Union Department v. American Petroleum Institute, supra, slip op., at 29 (plurality opinion), but also that OSHA must demonstrate that the reduction in risk of material health impairment is significant in light of the costs of attaining that reduction. See Brief for Petitioners ATMI et al., at 38-41.26 Respondents on the other hand contend that the Act requires OSHA to promulgate standards that eliminate or reduce such risks "to the extent such protection is technologically and economically feasible." Brief for Respondent Secretary of Labor, at 38; Brief for Respondent Unions, at 26-27.27 To resolve this debate, we must turn to the language, structure, and legislative history of the Occupational Safety and Health Act.
The starting point of our analysis is the language of the statute itself. Steadman v. SEC, U.S. , (1981); Reiter v. Sonotone Corp., 442 U.S. 330, 337 (1979). Section 6(b)(5) of the Act, 29 U.S.C. § 655(b)(5) (emphasis added), provides:
These and other statutes30 demonstrate that Congress uses specific language when intending that an agency engage in cost-benefit analysis. See Industrial Union Department v. American Petroleum Institute, supra, slip op., at 23, n. 27 (MARSHALL, J., dissenting). Certainly in light of its ordinary meaning, the word "feasible" cannot be construed to articulate such congressional intent. We therefore reject the argument that Congress required cost-benefit analysis in § 6(b)(5).
Even though the plain language of § 6(b)(5) supports this construction, we must still decide whether § 3(8), the general definition of an occupational safety and health standard, either alone or in tandem with § 6(b)(5), incorporates a cost-benefit requirement for standards dealing with toxic materials or harmful physical agents. Section 3(8) of the Act, 29 U.S.C. § 652(8) (emphasis added), provides:
S. Rep. No. 92-749, 92d Cong., 2d Sess., 14-15. See also Aqua Slide 'N' Dive Corp. v. Consumer Product Safety Commission, 569 F.2d 831, 839 (CA5 1978); Forester v. Consumer Product Safety Commission, __ U.S. App. D.C. __, 559 F.2d 774, 789 (1977). The error of several cases finding a cost-benefit analysis mandate in the Occupational Safety and Health Act is their reliance on the different language and clear legislative history of the Consumer Product Safety Act to reach their conclusions. See Texas Independent Ginners Assoc. v. Marshall, __ F.2d __, __ (CA5 1980); American Petroleum Institute v. OSHA, 581 F.2d 493, 502-503 (CA5 1978), aff'd on other grounds, Industrial Union Department v. American Petroleum Institute, U.S. (1980). 1e1e36bf2d